![]() I still wouldn't start until until week 25'ish but mostly because I like to have a good set of choices (and quirks) for what to bring in to the Courtyard, at any point. I would also note that i did try bloodmoon however i quickly gave up after the second enemy encounted in the first dungeon was a collector that killed dismas.Įdit: also do mods affect achivements? i know they do on console. ![]() So i know what i'm getting into i just don't wanna shoot myself in the foot. I have beaten the game on console including CC and i had at least one level 6 for each class, all upgrades and buildings (appart from the red hook) and have a gameplay style that focases on bleed damage more than anything. ![]() This ability exposes the enemy to take more damage.Originally posted by Edgelord:i should also point out that i plan on playing on the normal (darkest i think) with mods Good stress heal.ħ) Lunge: The Samurai leaps at his enemy with a kick, knocking them back one space. Enjoy the sfx! Loses some dodge if he's currently bleeding. His dodge increases, his accuracy increases, he moves back one, and he will riposte. Carries the passive bleed effect.Ħ) Zen: The Samurai baits his opponent, gaining zen-like focus. Carries the passive bleed effect.Ĥ) Bewitched Bloodthirst: The Samurai impales himself with his bewitched blade, gaining massive damage and armor penetration for the remainder of the fight, but suffering damage, bleeding, and an incurable wound which reduces healing received for the remainder of the fight.ĥ) Piercing Assault: The Samurai commences a jumping attack which pierces any guard sheltering a target, striking directly and gaining massive damage at guarded targets. Carries the passive bleed effect mentioned above.Ģ) Backslash: The Samurai strikes while jumping backward 2 spaces, giving the enemy a normal bleed effect for 3 turns.ģ) Gliding Stab: The Samurai engages a long-range thrust attack with his nagamaki, doing enhanced damage upon bleeding enemies. A well trodden trope in Japanese storytelling (if not all human story-telling) is the sword as a conduit of bloodlust & spiritual conflict, so that has massively inspired my class design as well.ġ) Elegant Strike: The Samurai gracefully strikes, gaining a minor dodge bonus if he's bleeding, or bled the enemy. Abilities are inspired by the Sir Alonne boss fight, his weapon's moveset for the player, and his lore. ![]()
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